Recreating Alan Shepard's First Suborbital Flight in Re-entry Simulator
Scott ManleyApril 20, 202519 min111,807 views
22 connectionsΒ·29 entities in this videoβPre-Launch Procedures and Checks
- π Alan Shepard's historic first suborbital flight is recreated using the Re-entry simulator.
- π‘ Pre-launch checks include verifying suit and cabin temperatures, radio communication, and arming critical systems like squibs and automatic retro jettison.
- βοΈ The simulator features a detailed Mercury control panel with 66 switches and knobs, along with a checklist for mission execution.
Ascent and Booster Separation
- π°οΈ During ascent, the astronaut's role is primarily to verify system functionality as the pilot has no control over the Redstone booster.
- π Key indicators monitored include the clock, altitude, acceleration, and cabin pressure, with a peak G-force of around 5Gs observed.
- π₯ Booster separation is confirmed, followed by disabling fuses to prevent accidental retro pack jettison.
Manual Attitude Control and Retro Attitude
- πΉοΈ The spacecraft's attitude control system is taken over manually, with verification of pitch, yaw, and roll control systems.
- π― The objective is to achieve the retro attitude (approximately 30-32Β° nose down) for the correct firing of the retro system.
- β οΈ A retro warning light indicates the system is preparing to fire, and the retro motors are confirmed to have activated.
Re-entry and Stabilization
- π¨ After arming re-entry systems, the spacecraft is manually oriented for atmospheric entry.
- π An automatic roll is initiated at 0.05g to stabilize the spacecraft during re-entry, with a target of 10Β° per second.
- β‘ The simulator demonstrates passive stability, where the spacecraft would naturally orient correctly even without astronaut intervention.
Descent and Landing
- πͺ At 21,000 ft, the drogue parachute deploys, followed by the main parachute at 10,000 ft, significantly slowing the descent.
- π A landing bag is deployed to absorb impact forces, reducing deceleration from potentially 40 Gs to around 10 Gs upon water landing.
- π Post-landing procedures include shutting down systems, awaiting helicopter recovery, and egressing the capsule.
Simulator Features and Historical Context
- π§ The Re-entry simulator offers a comprehensive experience, allowing users to fly various spacecraft including Gemini and Apollo.
- π A periscope is available for orbital missions to help astronauts correct yaw manually for precise retro thruster firing.
- π§βπ The simulation highlights the differences in G-forces between New Shepard (5-5.5 Gs) and the original Mercury flights (up to 14 Gs during re-entry).
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Whatβs Discussed
Alan ShepardNew ShepardMercury RedstoneSuborbital FlightRe-entry SimulatorSpacecraft ControlAttitude ControlBooster SeparationRe-entryParachute DeploymentLanding BagG-ForceSpaceflight Simulation
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